Join our Team

Armature employs amazing people who are instrumental in making games that define genres and receive critical acclaim that appeal to gamers all over the world. If you want to work with a close-knit, agile team on projects that excite, in an environment that provides variety, growth and learning, then Armature is your place!

Current Opportunities

  • Senior Producer

    Senior Producer

    Working closely with team Leads and/or Managers, the Producer will lead the project team towards meeting time lines and ultimately a successful game launch.

    Relocation assistance within the US is available for this position.

    To apply, please submit resume to: hr@armature.com

     

    Responsibilities:
    • Assess manpower requirements for projects
    • Adeptly manage relationship with project stakeholders, both internal and external
    • Track project budgets and forecast costs
    • Coordinate internal and external resources to complete goals
    • Monitor team progress and maintain the backlog to be able to provide regular updates on status and risks as required
    • Drive all phases of the product development cycle through release
    • Provide visibility and accountability on status in all areas
    • Identify, establish and maintain industry best practices, and lead the team in executing them effectively while maximizing the team’s creative output
    • Help to maintain a healthy and positive company culture
    • Respond proactively to problems before they impact the team or the schedule, identify and resolve dependencies before they trigger
    • Remove impediments and radiate information to the team
    • Identify and resolve conflicts between schedule, budget and development goals
    Qualifications:
    • Minimum 5 years in production in the game industry working on AAA titles
    • Track record of seeing project through ship date
    • Extensive understanding of the video game production cycle, including release requirements for current platforms
    • Strong organization and time management skills
    • Strong leadership and decision making skills
    • Ability to juggle multiple smaller projects and teams simultaneously
    • Proven strong negotiation, mediation and conflict resolution skills
    • Extensive experience leading teams and directly managing people
    • Very strong written and verbal skills with the ability to communicate clearly, concisely and enthusiastically to both individuals and groups
    • Ability to effectively work with publishers to establish and maintain high level milestone schedules, road maps, progress reports, and deliverables per contract
    • Ability to plan, document and maintain schedules from preproduction to post-launch for a full team and outsourced/co-development team
    • Ability to balance a project’s production requirements with schedule, budget and staffing limitations
    • Ability to take in, organize and radiate an immense amount of detailed information across multiple departments
    • Comfortable with MS Office (Word, Outlook, Excel)
    • Passion for Games a must
    • Candidates must have a US work permit or citizenship

  • Contract 3D Artist

    Contract 3D Artist

    The Contract 3D Artist will work closely with the project’s lead artist and game designer to creative exciting, lively art pieces for Armature’s latest project.  The person in this role will specialize in modeling props and asset pieces for environments.

     

    This job is a three to four month contract position, 40 hours per week, working on site. Must be local to Austin, TX – relocation is not available for this position.

    If interested in applying, send resume and a link to your portfolio to:  hr@armature.com

     

    Responsibilities:
    • Support the game design with amazing art!  Tasks range from creation of props, modeling, and implementing in Unreal 4.
    • Work within technical standards and limitations set forth by the game, creating highly optimized art that still looks great!
    • Maintain the artistic goals for the game.  Understand and work within the style set forth by Game Director, Art Lead, and concepts.
    • Know and play the game so that you understand how the work you do relates to the player experience.
    • Learn and become proficient at art pipelines created to put assets in game, as well as alter them once inside the Unreal 4 Editor.
    • Manage your time and create estimates of how long your work will take with production and other teammates.
    • Communicate clearly, be eager to learn always, and be a great teammate!
    Qualifications:
    • Previous game studio experience preferred
    • Proficient in Maya, Photoshop, and Unreal 4
    • Strong 3D modeling experience
    • Good communication, organizational, time management and interpersonal skills
    • Proven ability to follow existing guidelines, policies, procedures or project parameters.
    • Trained in Art/Design with emphasis on composition, color theory, and shape language.
    Extra Points:
    • Experience creating Maya tools
    • Technical knowledge of shaders and Unreal 4 blueprints
    • VR game experience

  • Contract QA Tester

    Contract QA Tester

    The contract QA TESTER at Armature will work closely with other members of the development team to test game features as they are being developed.  The job involves playing (i.e., testing) the game in a systematic way, analyzing the game’s performance against the designer’s intentions, identifying problems, and suggesting improvements. Testers are responsible for assuring quality in the final product and for finding flaws in a game before it goes public.

    This is a 6 month contract with possibility of extension. Relocation is not available for this position.

    Please send resumes to: hr@armature.com

     

    Qualifications:
    • Must have at least 1 year previous experience as a game industry QA tester.
    • Strong inter-personal communication skills.
    • Strong written communication skills.
    • Strong organizational skills.
    • High level of pro-activeness and sense of urgency.
    • Risk assessment pertaining to software testing.
    • Very detail oriented.
    • Able to work independently with minimal supervision.
    • Must be able to categorize bugs and able to prioritize.
    • Must be able to maintain concentration while playing games for long periods.
    • Experience with JIRA or other bug tracking software.
    • Candidates must have a US work permit or citizenship.
    • Must be local to Austin, Texas

  • Generalist Engineer

    Generalist Engineer

    The Generalist Engineer will work closely with engineers and designers to develop innovative software solutions for our upcoming projects.

    This is a full time, in-office position.  Relocation assistance within the US is available for this position.

    To apply for this position, please send resume to: HR@Armature.com.

     

    Responsibilities:
    • Closely collaborating with artists and designers, helping to influence the technical direction of projects by implementing systems, monitoring performance, and creating tools.
    • Accurately estimating time and effort required for assigned technical tasks.
    • Keeping co-workers informed about progress of deliverables as well as prerequisites for feature implementation.
    • Demonstrating care and commitment to quality, bug free software development.
    Qualifications:
    • Minimum of 2 years of game industry experience working as a software engineer with at least 1 shipped title.
    • Strong knowledge of 3D math and game physics.
    • Able to understand and modify systems, while being mindful of interactions with other systems.
    • TRC/XR experience a plus.
    • Network programming experience a plus.
    • Proficient in C/C++.
    • Experience with scripting languages and component based game engines.
    • Experience with Unreal Engine 4 a plus.
    • Able to adhere to the prevalent coding style and practices, including source control standards.
    • Able to work independently with a minimum of supervision.
    • Able to work well under pressure of deadlines.
    • Able to work within a highly dynamic startup environment where team members typically have multiple responsibilities.
    • Strong communication skills, both written and verbal.
    • Strong time management and process documentation skills.
    • Candidates must have a US work permit or citizenship.

  • Network Engineer

    Network Engineer

    The Network Engineer will work with the Engineering team to satisfy network system requirements for an upcoming project. We value talent, precision, self-motivation and collaboration. Relocation assistance is available for this position.

    If interested in applying for this position, please submit resume to: hr@armature.com

     

    Responsibilities:
    • Develop, design, modify, optimize and debug networking and related engine systems
    • Deploy, evaluate performance and test software on and PC clients
    • Document software and features for internal and external engineering teams
    • Participate in the scheduling, design, performance and code review process
    • Develop systems for accurate analytic tracking of networking performance and quality of service
    Qualifications:
    • Has written low-level networking for a networked multiplayer game, peer-to-peer or client/server.
    • Has shipped at least one console game, with multiplayer mode
    • Has experience with technical compliance and game submission through Sony, Microsoft, or Nintendo.
    • Expert C++
    • Experience with  C# a plus
    • 5+ years of experience writing code for games
    • Experience working with real-time networking technology in the game industry
    • Experience with client-server architectures within games
    • Extensive background with Internet performance issues like packet loss, latency and bandwidth
    • Fluency with TCP/UDP protocol layers
    • Familiarity using network simulators for debugging
    • Passion for networking, troubleshooting and optimization
    • Preferred: Delivered at least 2-3 relevant client-server architectures and possess low level network knowledge (developing for concurrent player load, synchronization, parallel processes while maintaining high performance)
    • Demonstrated ability to write efficient, clean, readable, portable, and reliable code
    • Able to work independently with a minimum of supervision
    • Candidates must have a US work permit or citizenship

  • Senior Gameplay Engineer

    Senior Gameplay Engineer

    The Senior Gameplay Engineer will work to design innovative gameplay systems. This person will join an ongoing project, and interact with our development partners concerning the project needs.

    This is a full time, in-office position. Relocation assistance within the US is available for this position.

    To apply for this position, please send resume to: HR@Armature.com.

     

    Responsibilities:
    • Designing, building and maintaining major gameplay systems.
    • Designing, building and maintaining other client or server systems as required.
    • Collaborating with producers and design staff to optimize gameplay tools and mechanics.
    • Accurately estimating time and effort required for assigned technical tasks.
    • Keeping co-workers and development partners informed about progress of deliverables as well as prerequisites for feature implementation.
    • Demonstrating care and commitment to quality, bug free software development.
    Qualifications:
    • Minimum of 6 years of AAA game industry experience working as a gameplay engineer, with at least 2 shipped titles.
    • Proficient in Unreal4
    • Experience leading initiatives and strike teams on previous projects
    • Experience developing dynamic gameplay-related systems.
    • Strong knowledge of 3D math and game physics
    • Some experience working on game AI.
    • Proficient in C/C++.
    • Experience with scripting languages and component based game engines.
    • Able to adhere to the prevalent coding style and practices, including source control standards.
    • Able to work independently with a minimum of supervision.
    • Able to work well under pressure of deadlines.
    • Able to work within a highly dynamic startup environment where team members typically have multiple responsibilities.
    • Strong communication skills, both written and verbal.
    • Strong time management and process documentation skills.
    • Candidates must have a US work permit or citizenship.

  • Gameplay Engineer

    Gameplay Engineer

    The Gameplay Engineer will work closely with designers to develop innovative gameplay systems for our upcoming projects.

    This is a full time, in-office position. Relocation assistance within the US is available for this position.

    To apply for this position, please send resume to: HR@Armature.com.

     

    Responsibilities:
    • Designing, building and maintaining major gameplay systems.
    • Designing, building and maintaining other client or server systems as required.
    • Collaborating with producers and design staff to optimize gameplay tools and mechanics.
    • Accurately estimating time and effort required for assigned technical tasks.
    • Keeping co-workers informed about progress of deliverables as well as prerequisites for feature implementation.
    • Demonstrating care and commitment to quality, bug free software development.
    Qualifications:
    • Minimum of 2 years of game industry experience working as a software engineer with at least 1 shipped title.
    • Experience developing dynamic gameplay-related systems.
    • Strong knowledge of 3D math and game physics.
    • Experience working on game AI.
    • Proficient in C/C++.
    • Experience with scripting languages and component based game engines.
    • Experience with Unreal Engine 4 a plus.
    • Able to adhere to the prevalent coding style and practices, including source control standards.
    • Able to work independently with a minimum of supervision.
    • Able to work well under pressure of deadlines.
    • Able to work within a highly dynamic startup environment where team members typically have multiple responsibilities.
    • Strong communication skills, both written and verbal.
    • Strong time management and process documentation skills.
    • Candidates must have a US work permit or citizenship.

  • Graphics Engineer

    Graphics Engineer

    The Graphics Engineer will join Armature on exciting, high visibility projects for a variety of platforms and utilizing various engines. We value talent, precision, self-motivation and collaboration.

    This is a full time, in-office position. Relocation assistance within the US is available for this position.

    To apply for this position, please send resume to: HR@Armature.com.

     

    Responsibilities:
    • Designing and implementing systems and tools to support engine, rendering, and technology needs.
    • Help support and maintain existing systems.
    • Provide support and assistance to team end users.
    • Writing clear, maintainable, portable, and highly functional code.
    • Profiling and performance tuning of code and systems to remove bottlenecks and improve the art pipeline.
    • As needed work on runtime engine tasks to support specific project requirements.
    • Anticipates, identifies and articulates problem areas and finds preventative solutions.
    • Testing and documenting of the code you write.
    Qualifications:
    • Minimum five years game programming experience.
    • Expertise in C and C++.
    • Strong generalist skills and solid code architectural skills.
    • Solid understanding of graphics-related math.
    • Expert in modern rendering techniques for lighting and visual effects.
    • Works well in an energetic, collaborative environment.
    • Excellent oral and written communication skills.
    • Excellent organizational, problem solving and time management skills.
    • Commitment to code quality, documentation and sound testing procedures.
    • Development experience in Unreal4 a plus.

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To apply, please click the button below and attach your resume and cover letter

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Company Benefits & Perks:

In addition to a competitive salary; Armature offers an outstanding benefits package to its eligible employees which includes the following:

Benefits
  • Universal PTO plan
  • Medical, Dental and Vision insurance
  • Company sponsored Life Insurance and Short Term Disability. Long Term Disability insurance also available.
  • Flexible paid paternity and maternity leave
  • 7 paid holidays (and we’re closed the week between Christmas and New Year’s Day)
  • Flexible work hours
Perks
  • Fully Stocked Kitchen
  • Wednesday & Friday Food Trucks
  • On-Site Gym and Deli
  • Company Events (Happy hours, Movie days, Holiday party, Release parties, Random Raffles, Cook Offs, etc.)
  • Office located minutes from The Arboretum and The Domain
  • Free on-site notary services
  • Games Library
  • No State Income Tax in Texas
  • Low Cost of Living in Texas

Due to the volume of applications we receive for our job postings, we are unable to respond personally to inquiries regarding the status of an application. Only candidates being considered for interview will be contacted at this time.