Join our Team

Armature employs amazing people who are instrumental in making games that define genres and receive critical acclaim that appeal to gamers all over the world. If you want to work with a close-knit, agile team on projects that excite, in an environment that provides variety, growth and learning, then Armature is your place!

Current Opportunities

  • Generalist Engineer

    Generalist Engineer

    The Generalist Engineer will work closely with engineers and designers to develop innovative software solutions for our upcoming projects.

    This is a full time, in-office position.  Relocation assistance within the US is available for this position.

    To apply for this position, please send resume to: HR@Armature.com.

     

    Responsibilities:
    • Closely collaborating with artists and designers, helping to influence the technical direction of projects by implementing systems, monitoring performance, and creating tools.
    • Accurately estimating time and effort required for assigned technical tasks.
    • Keeping co-workers informed about progress of deliverables as well as prerequisites for feature implementation.
    • Demonstrating care and commitment to quality, bug free software development.
    Qualifications:
    • Minimum of 2 years of game industry experience working as a software engineer with at least 1 shipped title.
    • Strong knowledge of 3D math and game physics.
    • Able to understand and modify systems, while being mindful of interactions with other systems.
    • TRC/XR experience a plus.
    • Network programming experience a plus.
    • Proficient in C/C++.
    • Experience with scripting languages and component based game engines.
    • Experience with Unreal Engine 4 a plus.
    • Able to adhere to the prevalent coding style and practices, including source control standards.
    • Able to work independently with a minimum of supervision.
    • Able to work well under pressure of deadlines.
    • Able to work within a highly dynamic startup environment where team members typically have multiple responsibilities.
    • Strong communication skills, both written and verbal.
    • Strong time management and process documentation skills.
    • Candidates must have a US work permit or citizenship.

  • Engineer I

    Engineer I

    The engineer in this entry level roll will work closely with engineers and designers to develop innovative software solutions for our upcoming projects

    This is a full time, in-office position.  Relocation assistance within the US is available for this position.

    To apply for this position, please send resume to: HR@Armature.com.

     

    Responsibilities:
    • Maintaining and extending gameplay systems.
    • Maintaining and extending other client or server systems.
    • Maintaining clear and concise documentation.
    • Collaborating with producers and design staff to optimize gameplay tools and mechanics.
    • Accurately estimating time and effort required for assigned technical tasks.
    • Keeping co-workers informed about progress of deliverables as well as prerequisites for feature implementation.
    • Demonstrating care and commitment to quality, bug free software development.
    Qualifications:
    • Programming degree or 2 years of experience in the industry.
    • Experience with Unreal Engine 4 and Blueprint.
    • Knowledge of 3D math and game physics.
    • Proficient in C/C++.
    • Experience with scripting languages and component based game engines.
    • Able to adhere to the prevalent coding style and practices, including source control standards.
    • Able to work somewhat independently; seeking guidance when necessary.
    • Able to work well under pressure of deadlines.
    • Able to adhere to the prevalent coding style and practices, including source control standards.
    • Able to work independently with a minimum of supervision.
    • Able to work well under pressure of deadlines.
    • Strong communication skills, both written and verbal.
    • Strong time management and process documentation skills.
    • Candidates must have a US work permit or citizenship.

  • Network Engineer

    Network Engineer

    The Network Engineer will work with the Engineering team to satisfy network system requirements for an upcoming project. We value talent, precision, self-motivation and collaboration. Relocation assistance is available for this position. This is a full time, in studio position.

    If interested in applying for this position, please submit resume to: hr@armature.com

     

    Responsibilities:
    • Develop, design, modify, optimize and debug networking and related engine systems
    • Deploy, evaluate performance and test software on console and PC clients
    • Document software and features for internal and external engineering teams
    • Participate in the scheduling, design, performance and code review process
    • Develop systems for accurate analytic tracking of networking performance and quality of service
    Qualifications:
    • Has written low-level networking code for a networked multiplayer game, peer-to-peer or client-server.
    • Has shipped at least one console game, with multiplayer mode
    • Has experience with technical compliance and game submission through Sony, Microsoft, or Nintendo.
    • Expert C++
    • Experience with  C# a plus
    • 5+ years of experience writing code for games
    • Experience working with real-time networking technology in the game industry
    • Experience with client-server architectures within games
    • Extensive background with internet performance issues like packet loss, latency and bandwidth
    • Fluency with TCP/UDP protocol layers
    • Familiarity using network simulators for debugging
    • Passion for networking, troubleshooting and optimization
    • Preferred: Delivered at least 2-3 relevant client-server architectures and possess low level network knowledge (developing for concurrent player load, synchronization, parallel processes while maintaining high performance)
    • Demonstrated ability to write efficient, clean, readable, portable, and reliable code
    • Able to work independently with a minimum of supervision
    • Candidates must have a US work permit or citizenship

  • Graphics Engineer

    Graphics Engineer

    The Graphics Engineer will join Armature on exciting, high visibility projects for a variety of platforms and utilizing various engines. We value talent, precision, self-motivation and collaboration.

    This is a full time, in-office position. Relocation assistance within the US is available for this position.

    To apply for this position, please send resume to: HR@Armature.com.

     

    Responsibilities:
    • Design and implement systems and tools to support engine, rendering, and technology needs.
    • Help support and maintain existing systems.
    • Provide support and assistance to team end users.
    • Write clear, maintainable, portable, and highly functional code.
    • Profile and performance tuning of code and systems to remove bottlenecks and improve the art pipeline.
    • As needed, work on runtime engine tasks to support specific project requirements.
    • Anticipate, identify, and articulate problem areas and finds preventative solutions.
    • Test and document  code.
    Qualifications:
    • Minimum five years game programming experience.
    • Expertise in C and C++.
    • Strong generalist skills and solid code architectural skills.
    • Solid understanding of graphics-related math.
    • Expert in modern rendering techniques for lighting and visual effects.
    • Works well in an energetic, collaborative environment.
    • Excellent oral and written communication skills.
    • Excellent organizational, problem solving, and time management skills.
    • Commitment to code quality, documentation, and sound testing procedures.
    • Development experience in Unreal4 and OpenGL.
    • Mobile optimization experience a plus.

  • TECHNICAL ARTIST - OPTIMIZATION

    Technical Artist – Optimization

    The primary responsibility of the Technical Artist in this role is to work with the Console Engineering Team and the PC Development Team to identify and implement strategies to run at target frame rates and within memory on the XBOX 1 and the PS4. They will ensure that the art that ships in the game is of the highest quality possible for the technology available.

    This is a full time, in-office position. Relocation assistance within the US is available for this position.

    If interested in applying, please submit resume to: hr@armature.com

     

    Responsibilities:
    • Work with team to optimize level art, animations, static meshes, skeletal meshes, particles, lighting, and textures on the consoles
    • Work with PC team to communicate technical art issues on the consoles
    • Run performance and memory tests providing clear and actionable data
    • Adjust/Reconfigure game assets to run within spec on consoles
    • Fix console-specific bugs in shaders
    • Works autonomously, seeking out work to support the overall quality of the game’s performance
    Qualifications:
    • Shipped AAA UE4 games on the PS4, XBOX1 and/or Switch
    • Proficient in Unreal 4
    • Experience in auditing and correcting performance and memory issues
    • Experience with rendering and lighting techniques
    • Experience authoring and optimizing shaders
    • Version control experience – SVN, Git, Perforce, etc.
    • Strong communication skills, both written and verbal
    • Strong time management and process documentation skills
    • Experience working with external teams a plus
    • Experience with Simplygon is a bonus but not needed
    • Candidates must have a US work permit or citizenship

  • CONTRACT ENVIRONMENT ARTIST

    Contract Environment Artist

    The Contract Environment Artist will work closely with the project’s Art Lead and Game Designer to create exciting, lively art pieces for Armature’s latest project.  The person in this role will specialize in texturing, cleaning up existing assets and geometry for environments, modeling props and assets for environments, and optimizing for both visual fidelity and performance.

    This job is a six month or longer contract position, 40 hours per week, working on site. Must be local to Austin, TX – relocation is not available for this position.

    If interested in applying, send resume and a link to your portfolio to: hr@armature.com

     

    Responsibilities:
    • Support the game design with amazing art!  Tasks range from creation of textures and modeling to implementing assets into Unreal 4.
    • Work within technical standards and limitations set forth by the game, creating highly optimized art that still looks great!
    • Maintain the artistic goals for the game.  Understand and work within the style set forth by Game Director, Art Lead, and concepts.
    • Know and play the game so that you understand how the work you do relates to the player experience.
    • Learn and become proficient at art pipelines created to put assets in game, as well as alter them once inside the Unreal 4 Editor.
    • Manage your time and create estimates of how long your work will take with production and other teammates.
    • Communicate clearly, always be eager to learn, and be a great teammate!
    Qualifications:
    • Previous game studio experience preferred
    • Proficient in Maya, Photoshop, and Unreal 4
    • Proficient in texturing assets using hand painting techniques
    • Strong texturing and 3D modeling experience with props, environment assets and characters
    • Good communication, organizational, time management and interpersonal skills
    • Proven ability to follow existing guidelines, policies, procedures or project parameters.
    • Trained in Art/Design with emphasis on composition, color theory, and shape language.
    Extras:
    • Experience creating Maya tools
    • Technical knowledge of shaders and Unreal 4 blueprints
    • VR game experience

  • CONTRACT 3D ARTIST

    CONTRACT 3D ARTIST

    The Contract 3D Artist will work closely with the project’s Art Lead and Game Designer to create exciting, lively art pieces for Armature’s latest project.  The person in this role will specialize in texturing, cleaning up existing assets and environments, modeling props and assets for environments, and optimizing for both visual fidelity and performance.

    This job is a four to six month long contract position, 40 hours per week, working on site. Must be local to Austin, TX – relocation is not available for this position.

    If interested in applying, send resume and a link to your portfolio to: hr@armature.com

     

    Responsibilities:
    • Support the game design with amazing art!  Tasks range from creation of textures and modeling to implementing assets into Unreal 4.
    • Work within technical standards and limitations set forth by the game, creating highly optimized art that still looks great!
    • Maintain the artistic goals for the game.  Understand and work within the style set forth by Game Director, Art Lead, and concepts.
    • Know and play the game so that you understand how the work you do relates to the player experience.
    • Learn and become proficient at art pipelines created to put assets in game, as well as alter them once inside the Unreal 4 Editor.
    • Manage your time and create estimates of how long your work will take with production and other teammates.
    • Communicate clearly, always be eager to learn, and be a great teammate!
    Qualifications:
    • Previous game studio experience preferred
    • Proficient in Maya, Photoshop, and Unreal 4
    • Strong texturing and 3D modeling experience with props, environment assets and characters
    • Good communication, organizational, time management and interpersonal skills
    • Proven ability to follow existing guidelines, policies, procedures or project parameters.
    • Trained in Art/Design with emphasis on composition, color theory, and shape language.
    Extras:
    • Experience creating Maya tools
    • Technical knowledge of shaders and Unreal 4 blueprints
    • VR game experience

  • CONTRACT TEXTURE ARTIST

    Contract Texture Artist

    The Contract Texture Artist will work closely with the project’s Art Lead and Game Director to create exciting, lively art pieces for Armature’s latest project.  The person in this role will specialize in photo-sourced and/or hand-painting realistic texturing. The artist will not have to specialize in PBR for this project as the textures will be mainly a color pass only.

    This job is a four to six month long contract position, 40 hours per week, working on site. Must be local to Austin, TX – relocation is not available for this position.

    If interested in applying, send resume and a link to your portfolio to: hr@armature.com

     

    Responsibilities:
    • Support the game design with amazing art!  Creation of textures and implementing them into Unreal 4.
    • Work within technical standards and limitations set forth by the game, creating highly optimized art that still looks great!
    • Maintain the artistic goals for the game.  Understand and work within the style set forth by Game Director, Art Lead, and concepts.
    • Know and play the game so that you understand how the work you do relates to the player experience.
    • Learn and become proficient at art pipelines created to put assets in game, as well as alter them once inside the Unreal 4 Editor.
    • Manage your time and create estimates of how long your work will take with production and other teammates.
    • Communicate clearly, always be eager to learn, and be a great teammate!
    Qualifications:
    • Previous game studio experience preferred
    • Highly Proficient in Photoshop
    • Strong photo-sourced texturing experience with props, environment assets and characters
    • Some proficiency in Maya, and Unreal Engine 4
    • Good communication, organizational, time management and interpersonal skills
    • Proven ability to follow existing guidelines, policies, procedures or project parameters.
    • Trained in Art/Design with emphasis on composition, color theory, and shape language.
    Extras:
    • Experience with 3D modeling in Maya
    • Experience with digital illustration
    • Experience with environment art and/or character/prop art
    • Technical knowledge of Unreal 4 materials
    • VR game experience

  • CONTRACT ENVIRONMENT LIGHTING ARTIST

    Contract Environment Lighting Artist

    The Contract Environment Lighting Artist will work closely with the project’s Art Lead and Game Designer to implement the lighting and overall look of the environments, creating polished, atmospheric visuals for Armature’s latest project.  The person in this role will specialize in crafting the final overall presentation of room assets, with a focus on lighting, fog, and color balance, while optimizing for both visual fidelity and performance. Experience with Unreal lighting for first person experiences is required. Lighting with Unreal on mobile platforms is heavily encouraged.

    This job is a six month contract with possibility of extension, 40 hours per week. The job will begin as work from home, but will require working on site once Armature deems it safe to move back to the office. Continued remote work may be considered for highly qualified candidates within the US. Relocation is not available for this position.

    If interested in applying, send resume and a link to your portfolio to: hr@armature.com

     

    Responsibilities:
    • Support the game design with amazing art!  Define the final look of the environment by crafting high-quality, polished lighting, fog, and color balance.
    • Work within technical standards and limitations set forth by the game, creating highly optimized art that still looks great!
    • Maintain the artistic goals for the game.  Understand and work within the style set forth by Game Director, Art Lead, and concepts.
    • Know and play the game so that you understand how the work you do relates to the player experience.
    • Manage your time and create estimates of how long your work will take with production and other teammates.
    • Communicate clearly, always be eager to learn, and be a great teammate!
    Qualifications:
    • Previous game studio experience preferred.
    • Proficient in Unreal 4, Maya, and Photoshop.
    • Highly proficient in lighting, fog, and look-dev, with a focus on Unreal platforms.
    • Good communication, organizational, time management and interpersonal skills.
    • Proven ability to follow existing guidelines, policies, procedures or project parameters.
    • Trained in Art/Design with emphasis on composition, lighting, color theory, and shape language.
    Extras:
    • VR game experience, lighting and look-dev for VR mobile platforms.
    • Technical knowledge of shaders and Unreal 4 blueprints.

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To apply, please click the button below and attach your resume and cover letter

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Company Benefits & Perks:

In addition to a competitive salary; Armature offers an outstanding benefits package to its eligible employees which includes the following:

Benefits
  • Universal PTO plan
  • Medical, Dental and Vision insurance
  • Company sponsored Life Insurance and Short Term Disability. Long Term Disability insurance also available.
  • Flexible paid paternity and maternity leave
  • 7 paid holidays (and we’re closed the week between Christmas and New Year’s Day)
  • Flexible work hours
Perks
  • Fully Stocked Kitchen
  • Wednesday & Friday Food Trucks
  • On-Site Gym and Deli
  • Company Events (Happy hours, Movie days, Holiday party, Release parties, Random Raffles, Cook Offs, etc.)
  • Office located minutes from The Arboretum and The Domain
  • Free on-site notary services
  • Games Library
  • No State Income Tax in Texas
  • Low Cost of Living in Texas

Due to the volume of applications we receive for our job postings, we are unable to respond personally to inquiries regarding the status of an application. Only candidates being considered for interview will be contacted at this time.

      

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