Openings Available

If you want to work with a close-knit, agile team on projects that excite, and you like variety in an environment where you can grow and learn, then Armature Studio is your place!

Benefits (For Full Time Employees)
  • The opportunity to work on exciting projects across all platforms.
  • Working with and learning from seasoned industry veterans.
  • Small teams = everyone’s voice gets heard.
  • Unlimited PTO plan.
  • Armature pays 75% of medical/dental/vision insurance for employees + dependents.
  • Armature pays 100% of Life and short term disability insurance for employees.
  • Office located just minutes from The Arboretum and Domain.
  • Wednesday and Friday food trucks, on site gym and on site deli.
  • Healthy snacks, treats and drinks.
  • We brew Starbucks and Death Wish coffees.
  • Company outings: family days, movie premiers, holiday party, release parties, etc.

Due to the volume of applications we receive for our job postings, we are unable to respond personally to inquiries regarding the status of an application. Only candidates being considered for interview will be contacted at this time.

  • Gameplay Engineer
    The Gameplay Engineer will work closely with designers to develop innovative gameplay systems for our upcoming projects.

    This is a full time, in-office position. Relocation assistance within the US is available for this position.

    To apply for this position, please send resume to: HR@Armature.com.

     

    Responsibilities:
    • Designing, building and maintaining major gameplay systems.
    • Designing, building and maintaining other client or server systems as required.
    • Collaborating with producers and design staff to optimize gameplay tools and mechanics.
    • Accurately estimating time and effort required for assigned technical tasks.
    • Keeping co-workers informed about progress of deliverables as well as prerequisites for feature implementation.
    • Demonstrating care and commitment to quality, bug free software development.
    Qualifications:
    • Minimum of 2 years of game industry experience working as a software engineer with at least 1 shipped title.
    • Experience developing dynamic gameplay-related systems.
    • Strong knowledge of 3D math and game physics.
    • Experience working on game AI.
    • Proficient in C/C++.
    • Experience with scripting languages and component based game engines.
    • Experience with Unreal Engine 4 a plus.
    • Able to adhere to the prevalent coding style and practices, including source control standards.
    • Able to work independently with a minimum of supervision.
    • Able to work well under pressure of deadlines.
    • Able to work within a highly dynamic startup environment where team members typically have multiple responsibilities.
    • Strong communication skills, both written and verbal.
    • Strong time management and process documentation skills.
    • Candidates must have a US work permit or citizenship.

  • Generalist Engineer
    The Generalist Engineer will work closely with engineers and designers to develop innovative software solutions for our upcoming projects.

    This is a full time, in-office position.  Relocation assistance within the US is available for this position.

    To apply for this position, please send resume to: HR@Armature.com.

     

    Responsibilities:
    • Closely collaborating with artists and designers, helping to influence the technical direction of projects by implementing systems, monitoring performance, and creating tools.
    • Accurately estimating time and effort required for assigned technical tasks.
    • Keeping co-workers informed about progress of deliverables as well as prerequisites for feature implementation.
    • Demonstrating care and commitment to quality, bug free software development.
    Qualifications:
    • Minimum of 2 years of game industry experience working as a software engineer with at least 1 shipped title.
    • Strong knowledge of 3D math and game physics.
    • Able to understand and modify systems, while being mindful of interactions with other systems.
    • TRC/XR experience a plus.
    • Network programming experience a plus.
    • Proficient in C/C++.
    • Experience with scripting languages and component based game engines.
    • Experience with Unreal Engine 4 a plus.
    • Able to adhere to the prevalent coding style and practices, including source control standards.
    • Able to work independently with a minimum of supervision.
    • Able to work well under pressure of deadlines.
    • Able to work within a highly dynamic startup environment where team members typically have multiple responsibilities.
    • Strong communication skills, both written and verbal.
    • Strong time management and process documentation skills.
    • Candidates must have a US work permit or citizenship.

  • Graphics Engineer
    The Graphics Engineer will join Armature on exciting, high visibility projects for a variety of platforms and utilizing various engines. We value talent, precision, self-motivation and collaboration.

    This is a full time, in-office position. Relocation assistance within the US is available for this position.

    To apply for this position, please send resume to: HR@Armature.com.

     

    Responsibilities:
    • Designing and implementing systems and tools to support engine, rendering, and technology needs.
    • Help support and maintain existing systems.
    • Provide support and assistance to team end users.
    • Writing clear, maintainable, portable, and highly functional code.
    • Profiling and performance tuning of code and systems to remove bottlenecks and improve the art pipeline.
    • As needed work on runtime engine tasks to support specific project requirements.
    • Anticipates, identifies and articulates problem areas and finds preventative solutions.
    • Testing and documenting of the code you write.
    Qualifications:
    • Minimum five years game programming experience.
    • Expertise in C and C++.
    • Strong generalist skills and solid code architectural skills.
    • Solid understanding of graphics-related math.
    • Expert in modern rendering techniques for lighting and visual effects.
    • Works well in an energetic, collaborative environment.
    • Excellent oral and written communication skills.
    • Excellent organizational, problem solving and time management skills.
    • Commitment to code quality, documentation and sound testing procedures.
    • Development experience in Unreal4 a plus.

  • Game Designer
    Working closely with the Creative Designer and project teams, the Designer is responsible for creating and implementing gameplay systems, scripting logic, and interactions for our next game.

    This is a full time, in-office position. Relocation assistance within the US is available for this position.

    To apply for this position, please send resume to: HR@Armature.com.

     

    Responsibilities:
    • Participates actively in scrums and planning sessions.
    • Creates and maintains project related documentation.
    • Conceptualizes, prototypes, implements, tunes and balances a broad variety of gameplay systems and mechanics.
    • Assists in shaping game narrative and level prototypes.
    Qualifications:
    • Significant industry experience working as a Game Designer with at least one shipped title.
    • UE4 experience required.
    • Experience with game narrative, designing gameplay systems and levels.
    • Puzzle design experience a plus.
    • Excellent interpersonal, verbal, and written communication skills.
    • Positive, collaborative, professional attitude.
    • Disciplined and self-motivated with a strong work ethic.
    • Ability to create detailed design documentation and work closely with programmers, artists, and design teams to implement game features.
    • Ability to work within a highly dynamic environment where team members typically have multiple responsibilities.
    • Candidates must have a US work permit or citizenship.

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