{"id":1944,"date":"2016-07-26T22:22:00","date_gmt":"2016-07-26T22:22:00","guid":{"rendered":"http:\/\/themes.fastwp.net\/conrad\/?page_id=18"},"modified":"2021-11-23T21:55:20","modified_gmt":"2021-11-23T21:55:20","slug":"studio","status":"publish","type":"page","link":"https:\/\/armature.com\/studio","title":{"rendered":"Studio"},"content":{"rendered":"
[vc_row][vc_column]\r\n [\/vc_column_text][\/vc_column][\/vc_row][vc_row r_width_type=”boxed” half_section=”0″ r_parallax=”0″ css=”.vc_custom_1520545763058{margin-top: 0px !important;margin-bottom: 50px !important;}”][vc_column] I started at the company I grew up with, Atari. I was lucky enough to learn from pioneers of the gaming industry and built upon that experience becoming an Art Director on the acclaimed series of games for Nintendo, Metroid Prime. Working creatively in order to achieve the highest quality has always been my goal.[\/vc_column_text][vc_column_text]<\/p>\n After working in Industrial Design, I used what I learned and entered the game industry in 1998. After working at Acclaim on the popular\u00a0Turok\u00a0franchise I joined Retro Studios and became Lead Designer on the\u00a0Metroid Prime\u00a0series of games. We founded Armature to realize our creative vision and create hand-crafted custom experiences for players.[\/vc_column_text][vc_column_text]<\/p>\n A lifelong passionate gamer, I joined Treyarch right out of college (back in 2000) as one of their first forty employees. After five incredible years at Treyarch I moved to Pandemic Studios where I was the Executive Producer on Mercenaries 2. Leaving Pandemic in 2008, I branched out into business development for a variety of gaming and interactive companies. Desiring a return to internal development I joined Armature in 2015 as an Executive Producer. I now oversee partner relationships and business development for the studio.[\/vc_column_text][vc_column_text css=”.vc_custom_1637704423243{margin-top: -20px !important;}”]<\/p>\n I was Employee #14 at Treyarch in 1998 and during my time there I led the Spider-Man movie projects. I found my way to Austin in 2011 and eventually joined Armature to lead projects, and I now oversee the general management of the studio.[\/vc_column_text][\/vc_column][\/vc_row][vc_row r_width_type=”boxed” half_section=”0″ r_parallax=”0″][vc_column width=”2\/3″] [\/vc_column_text][\/vc_column][\/vc_row]<\/p>\n","protected":false},"excerpt":{"rendered":" [vc_row][vc_column][\/vc_column][\/vc_row][vc_row r_width_type=”boxed” half_section=”0″ r_parallax=”0″ css=”.vc_custom_1520545782343{margin-top: 50px !important;margin-bottom: 0px !important;}”][vc_column c_align=”left” c_align_mobile=”left” c_animation=”0″ c_eq_height=”0″ c_margin_bottom=”1″][vc_column_text]Armature Studio\u00a0is located in Austin, Texas and was founded in 2008 by key developers of the acclaimed Metroid Prime franchise. We\u2019ve had the honor of working on some of the most legendary game franchises, such as Borderlands, Batman, Metal Gear Solid, and […]<\/p>\n","protected":false},"author":1,"featured_media":3387,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"template-page-full.php","meta":{"_links_to":"","_links_to_target":""},"yoast_head":"\n\r\n \r\n
\r\n\t\t\t\t\t\t\t\t\t Studio\r\n\t\t\t\t\t\t\t\t\t<\/h1>
\r\n\t\t\t\t<\/li>\r\n\t\t\t\t\t\t<\/ul>\r\n\t\t\t\t\t<\/div>\r\n\t\t\t\t<\/section>[\/vc_column][\/vc_row][vc_row r_width_type=”boxed” half_section=”0″ r_parallax=”0″ css=”.vc_custom_1520545782343{margin-top: 50px !important;margin-bottom: 0px !important;}”][vc_column c_align=”left” c_align_mobile=”left” c_animation=”0″ c_eq_height=”0″ c_margin_bottom=”1″]
Our History<\/h3>[vc_column_text]Armature Studio\u00a0<\/strong>is located in Austin, Texas and was founded in 2008 by key developers of the acclaimed Metroid Prime franchise. We\u2019ve had the honor of working on some of the most legendary game franchises, such as Borderlands, Batman, Metal Gear Solid, and Fortnite, and partnered with some of the industry\u2019s biggest publishers and developers including: Epic Games, WBIE, Microsoft, Sony, Riot Games, Oculus Studios, Adult Swim Games, Sega, and Konami. Armature is also well respected for developing our own original IPs, such as\u00a0ReCore and Dead Star\u00a0and\u00a0VR favorites Fail Factory! and Sports Scramble.\u00a0 At our core, we\u2019re all gamers \u2013 passionate about playing and making great games and focused on crafting unique and inclusive experiences. Whether it be our own project, or paired with publishers and development partners, the goal\u00a0for Armature has always been to create compelling, high end gaming experiences.[\/vc_column_text][vc_column_text]<\/p>\n
Studio Leadership<\/h3>[vc_column_text css=”.vc_custom_1637704519116{margin-bottom: 55px !important;}”]<\/p>\n
Todd Keller<\/h5>\n
Founder \/ Director<\/h6>\n
Mark Pacini<\/h5>\n
Founder \/ Director<\/h6>\n
Jon Zamkoff<\/h5>\n
VP Business Development<\/h6>\n
Greg John<\/h5>\n
VP and General Manager<\/h6>\n
The Armature Team<\/h3>[vc_column_text]The team at Armature is comprise of industry veterans and passionate gamers, who have worked on major titles such as\u00a0Metroid Prime, Call of Duty, Mario Kart, Donkey Kong Country, Darksiders, The Elder Scrolls, the Madden NFL series, the Spider-Man movie games, Star Wars: The Old\u00a0Republic and many, many more. We are proud of what we\u2019ve accomplished in our careers and as a studio, and are always ready to take on the next challenge. Everyone may have their own specialty or area of expertise, but being a game industry veteran doesn\u2019t mean you stop learning. At Armature, you learn from the best! Knowledge is shared freely, research is encouraged, and growth happens naturally within our small collaborative project teams. Knowledge, pride, respect and camaraderie are the foundations of the Armature team.[\/vc_column_text][\/vc_column][vc_column width=”1\/3″][vc_single_image image=”3909″ img_size=”full” alignment=”center” css=”.vc_custom_1520608450923{margin-top: 5px !important;}”][\/vc_column][\/vc_row][vc_row r_width_type=”boxed” half_section=”0″ r_parallax=”0″ css=”.vc_custom_1520538309696{margin-bottom: 30px !important;}”][vc_column width=”2\/3″]
Our Culture<\/h3>[vc_column_text]Armature offers a relaxed, creative environment, where everyone\u2019s voice is heard. We have serious standards but that doesn\u2019t mean we can\u2019t be playful while we\u2019re working. We are a company that gives our team, armed with a wide variety of specialist skills, the creative freedom to exercise their talents. Armature is filled with developers who are excited by the prospect of creating new and innovative forms of entertainment. Our studio is committed to ensuring the passion within each individual creator is kept alive by honing one\u2019s expertise and attempting to push one\u2019s own limits.[\/vc_column_text][\/vc_column][vc_column width=”1\/3″][\/vc_column][\/vc_row][vc_row half_section=”0″ r_parallax=”0″ css=”.vc_custom_1520437073469{margin-bottom: -35px !important;}”][vc_column][vc_column_text css=”.vc_custom_1619106064956{padding-top: 15px !important;padding-bottom: 15px !important;background-color: #dd9933 !important;}”]<\/p>\n
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