{"id":2601,"date":"2017-10-26T21:15:10","date_gmt":"2017-10-26T21:15:10","guid":{"rendered":"http:\/\/s690327497.onlinehome.us\/?post_type=fwp_portfolio&p=2601"},"modified":"2021-04-22T15:38:25","modified_gmt":"2021-04-22T15:38:25","slug":"mgshd","status":"publish","type":"page","link":"https:\/\/armature.com\/games\/mgshd","title":{"rendered":"Metal Gear Solid HD"},"content":{"rendered":"
[vc_row][vc_column]\r\n Konami PS Vita Action-adventure [\/vc_column_text][\/vc_column][\/vc_row]<\/p>\n","protected":false},"excerpt":{"rendered":" [vc_row][vc_column][\/vc_column][\/vc_row][vc_row r_width_type=”boxed” r_padding=”rc” half_section=”0″][vc_column width=”8\/12″][vc_column_text]Faithful remasters of the original PS2 games, down to the easter eggs. The Vita ports run at a solid 30 frames per second, and have an all-new weapons selection interface tailored for the touchscreen.[\/vc_column_text][\/vc_column][vc_column width=”4\/12″][\/vc_column][\/vc_row][vc_row half_section=”1″ hs_image_pos=”full” hs_image_fixed=”0″ r_parallax=”1″ r_overlay=”0″ r_parallax_image=”3363″][vc_column c_align=”center” c_align_mobile=”center” c_animation=”0″ c_eq_height=”1″ c_margin_bottom=”1″][\/vc_column][\/vc_row][vc_row r_width_type=”boxed” half_section=”0″ r_parallax=”0″ css=”.vc_custom_1520365796345{margin-top: 50px […]<\/p>\n","protected":false},"author":1,"featured_media":3383,"parent":75,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"template-page-full.php","meta":{"_links_to":"","_links_to_target":""},"yoast_head":"\n\r\n \r\n
\r\n\t\t\t\t\t\t\t\t\t Metal Gear Solid HD Collection: Vita\r\n\t\t\t\t\t\t\t\t\t<\/h1>
\r\n\t\t\t\t<\/li>\r\n\t\t\t\t\t\t<\/ul>\r\n\t\t\t\t\t<\/div>\r\n\t\t\t\t<\/section>[\/vc_column][\/vc_row][vc_row r_width_type=”boxed” r_padding=”rc” half_section=”0″][vc_column width=”8\/12″]
About the Game<\/h3>[vc_column_text]Faithful remasters of the original PS2 games, down to the easter eggs. The Vita ports run at a solid 30 frames per second, and have an all-new weapons selection interface tailored for the touchscreen.[\/vc_column_text]
\r\n
<\/p>\r\n\t\t\t\t<\/li>
<\/p>\r\n\t\t\t\t<\/li>
\nStealth
<\/p>\r\n\t\t\t\t<\/li><\/ul>[\/vc_column][\/vc_row][vc_row half_section=”1″ hs_image_pos=”full” hs_image_fixed=”0″ r_parallax=”1″ r_overlay=”0″ r_parallax_image=”3363″][vc_column c_align=”center” c_align_mobile=”center” c_animation=”0″ c_eq_height=”1″ c_margin_bottom=”1″]Watch the Trailer<\/h3><\/a>[\/vc_column][\/vc_row][vc_row r_width_type=”boxed” half_section=”0″ r_parallax=”0″ css=”.vc_custom_1520365796345{margin-top: 50px !important;}”][vc_column]
Behind the Scenes<\/h3>[vc_column_text] We created the Vita version fully in-house, and assisted Bluepoint Games with the UI of the PS3 and Xbox 360 titles. On the Vita, we pipelined the renderer and multi-threaded the game to take advantage of multiple cores. We also wrote the \u2018transferring\u2019 system that allows players to share save data between PS3 and Vita.<\/span>[\/vc_column_text][\/vc_column][\/vc_row][vc_row][vc_column width=”1\/6″][\/vc_column][vc_column width=”2\/3″]
Media<\/h2>[vc_masonry_media_grid element_width=”3″ item=”3165″ grid_id=”vc_gid:1619105727032-0423ad0c-2f0a-8″ include=”3765,3766,3767,3768″][\/vc_column][vc_column width=”1\/6″][\/vc_column][\/vc_row][vc_row half_section=”0″ r_parallax=”0″ css=”.vc_custom_1520437789786{margin-bottom: -35px !important;}”][vc_column][vc_column_text css=”.vc_custom_1619105903490{padding-top: 15px !important;padding-bottom: 15px !important;background-color: #dd9933 !important;}”]<\/p>\n
<\/a>\u00a0\u00a0\u00a0
<\/a>\u00a0\u00a0\u00a0
<\/a>\u00a0\u00a0\u00a0
<\/a><\/p>\n